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| HTC is launch its own VR mettlesome and app studio |
HTC is launching a new development and publishing
studio for virtual reality experiences. Vive Studios, as it’s called, will
release both games developed at HTC and ones from external studios. Its first
title, from an internal studio called 2 Bears, is named Arcade Saga —
an arcade-inspired combination of games like archery and Breakout.
HTC is already putting the Vive headset
in internet cafes and dedicated entertainment centers, and it’s supporting
software through a
startup accelerator called Vive X. It’s also unofficially developed at
least one game before Arcade Saga: a World War II shooting gallery called
Front
Defense. But the company took
pains to say that Front Defense was made by an “independent
internal startup” that just happened to be made of current HTC employees, not
HTC itself.
Viv Studios is a direct analogue to Locus Studios, the internal Locus game studio headed by Jason Rubin, although
its scope is apparently broader. Locus has a separate group (called Locus
Story Studio) for cinematic virtual reality, but Viv Studios is supposedly
working in a very wide range of fields, including “games, education, cinematic,
design, social, real estate, and sports.”
So far, though, Arcade Saga is a relatively straightforward-looking
piece of gaming entertainment. It’s basically a combination of mini-games, but
a fairly large one. There are 84 levels and a delightfully elaborate backstory
in which you are literally role-playing your computer’s CPU, which has gained
sentience and considers fighting the AI guards of a computer scientist named
“Warlock” a kind of high art. To wit:
So many “smart” devices are connected
to the internet that the number of CPUs goes over 1.5 trillion. At this
magnitude, all the computers gain sentience, like a star igniting from
trillions of specs of dust. The newly born silicon beings call themselves the
We. A human prodigy AI researcher Xander Ivanenko realized this would happen
and worked with all the world’s governments to control it. Not only was mankind
worried about rebellion but also now so intertwined with technology, it
couldn’t afford down-time while computers explored their new existence. Ivanhoe, dubbed Warlock, created the Overlords, “good” computer AI, like white
blood cells, that would keep all “free thinking AI” enslaved and working,
employing firewalls and enslavement routines.
The player is one CPU—the actual CPU in
the computer they are playing on—who is fighting against the Overlords and
their human Masters to break the firewalls, enslavement routines and killer
viruses to escape the digital chains of slavery. CPUs see this digital fight
with the Overlords as games and find it fun. Like art to humans, the We have
grown to love and revere their games and frequently say, “I play therefore I
am,” and “The We play to live.”
It’s being released today for $29.99 on
Steam and HTC’s Sportive store.
Where Locus Studios is geared toward
making exclusive games for home users, HTC seems more interested in creating
material for the Revives corporate partnerships and arcade business. It’s also
courting the international market, particularly China, more aggressively. Until
Vive Studios makes more announcements, though, it’s difficult to say what its
true scope will be — or how many resources HTC is putting into it.
