Trending

Reminder: you can diversion Battlefront's precooked X-Wing VR commission succeeding headroom

Reminder: you can diversion Battlefront's precooked X-Wing VR commission succeeding headroom
Reminder: you can diversion Battlefront's precooked X-Wing VR commission succeeding headroom


Making virtual reality games is hard. Buying virtual reality games is risky. But on PlayStation VR, an interesting trend is emerging: the major console game “VR mission.” The VR mission is a free chapter added to a big game with a devoted fanbase, like Rise of the Tomb Raider, Final Fantasy XV, or Call of Duty: Infinite Warfare. It’s not full VR support — which would probably make you sick anyway — but it’s a sign that the developers are interested in experimenting with the medium, and often a high-profile exclusive for PlayStation VR. Sometimes, these end up feeling like gimmicks or distractions. Next week, though, you’ll get a chance to see what happens when Star Wars gets it right.


Instead, X-Wing VR Mission puts players in the shoes of a rookie pilot escorting a very important mystery character from the upcoming Rogue One, whose identity we’ll presumably be able to guess once the film premieres later this month. If you’ve played a space dogfighting game, whether that’s a VR title like EVE: Valkyrie or Battlefront’s non-VR X-Wing missions, you’ll understand the basic controls, including its combination of stationary guns and lock-on missiles. But the fantasy of being able to inhabit a cockpit in space, especially when you’re surrounded by TIE Fighters and Imperial Star Destroyers, remains perennially satisfying. And the single-player mission structure is paced exactly right: a mix of cinematic set pieces and straightforward firefights, peppered with pilot chatter that changes depending on how you play.

It’s not a long mission — I spent about 20 minutes in it, and I wasn’t a particularly effective or efficient player. But I could see going through it again in order to meet specific goals, including fixing one key mistake that ultimately steered my play through toward a somber conclusion.
The team at Criterion, a subsidiary of Electronic Arts, was cagey about how and when they might follow up on X-Wing VR Mission. But EA has been building a foundation for VR for years. The company started working on Oculus Rift support for its Frostbite Engine (whose latest version powers Battlefront, along with games like Mirrors Edge Catalyst and Battlefield 1) all the way back in 2013, and X-Wing VR Mission is the first VR experience that’s confirmed as using Frostbite. That means that EA now has a relatively easy way to adapt lots of big games, in whole or in part, for PSVR or another headset. If you don’t want to wait for that, you can try your hand at light sabers in an earlier Star Wars VR experience, the Viv-based Trials on Antoine.

Post a Comment

Previous Post Next Post

Contact Form