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| Reminder: you can diversion Battlefront's precooked X-Wing VR commission succeeding headroom |
Making virtual reality games is hard. Buying virtual
reality games is risky. But on PlayStation VR, an interesting trend is
emerging: the major console game “VR mission.” The VR mission is a free
chapter added to a big game with a devoted fanbase, like Rise of the Tomb Raider, Final Fantasy XV, or Call of Duty: Infinite Warfare. It’s not full VR support — which would probably make you sick
anyway — but it’s a sign that the developers are interested in
experimenting with the medium, and often a high-profile exclusive for
PlayStation VR. Sometimes, these end up feeling like gimmicks or
distractions. Next week, though, you’ll get a chance to see what happens
when Star Wars gets it right.
Instead, X-Wing VR Mission puts players in the shoes of a rookie pilot escorting a very important mystery character from the upcoming Rogue One,
whose identity we’ll presumably be able to guess once the film
premieres later this month. If you’ve played a space dogfighting game,
whether that’s a VR title like EVE: Valkyrie or Battlefront’s
non-VR X-Wing missions, you’ll understand the basic controls, including
its combination of stationary guns and lock-on missiles. But the
fantasy of being able to inhabit a cockpit in space, especially when
you’re surrounded by TIE Fighters and Imperial Star Destroyers, remains
perennially satisfying. And the single-player mission structure is paced
exactly right: a mix of cinematic set pieces and straightforward
firefights, peppered with pilot chatter that changes depending on how
you play.
It’s not a long mission — I spent about 20 minutes in it,
and I wasn’t a particularly effective or efficient player. But I could
see going through it again in order to meet specific goals, including
fixing one key mistake that ultimately steered my play through toward a
somber conclusion.
The team at Criterion, a subsidiary of Electronic Arts, was cagey about how and when they might follow up on X-Wing VR Mission.
But EA has been building a foundation for VR for years. The company
started working on Oculus Rift support for its Frostbite Engine (whose
latest version powers Battlefront, along with games like Mirrors Edge Catalyst and Battlefield 1) all the way back in 2013, and X-Wing VR Mission is the first VR experience that’s confirmed
as using Frostbite. That means that EA now has a relatively easy way to
adapt lots of big games, in whole or in part, for PSVR or another
headset. If you don’t want to wait for that, you can try your hand at light sabers in an earlier Star Wars VR experience, the Viv-based Trials on Antoine.
